Sunday, December 21, 2014

Types of Typefaces

1) Script
2) Found on a coca-cola bottle - used as a brand word mark
3) The word mark makes the product look distinct, but simple. It is easily recognizable yet simple, which makes it appropriate
1) Modern
2)Found on a mint can - used as a brand word mark
3) I don't think it's too appropriate to use because it seems too basic; it doesn't really stand out, but at the same time, it's not inappropriate.
1) Sans Serif
2) Found on my sketchbook
3) As something that's supposed to advertise a book in which one draws, it doesn't seem appropriate. It looks too bland
 
1) Old style
2) Found on a bottle of vitamins
3) This is supposed to be just a bottle of vitamins, so I don't think the type face should have to stand out too much, so old style is an appropriate typeface.

1) Slab serif
2) Found on a five dollar bill
3) I don't really find this inappropriate since the job of the typeface is to be clear and legible
1) Decorative
2) Found on an old and long forgotten video game CD that I too forgot existed until I saw it lying around my apartment
3) This is appropriate because it is supposed to convey the idea that the game is fun, which a decorative typeface certainly does

Friday, December 19, 2014

Millennium Chess Club/Team

The Chess Club:
At Millennium, anybody may join the chess club. There is no specified amount of experience a person must have before entering. A person who does not have any experience may join and any pro may join. The club may be place for a person to perfect themselves as a chess player, of for a person who just wants to have fun. The Chess Club at Millennium also contains a Chess Team, which any member of the club may join. The Chess Team competes with teams from other schools in tournaments. When the students compete, they may compete in one of a few categories, depending on their rating (you do not need a rating to compete since there is a section for those who are not rated).

Questions I have asked:


1) When if you think of chess, what are the first images that come to your mind?

2) Using up to five adjectives, how would you describe the chess club at MHS?
3) What is the club's main purpose or goal?
4) Which chess piece do you feel is most important in the game?
5) What are the key principles or ideas of chess?

Answers I've received from a Chess player from the club who was seemingly reluctant to answer my questions:

1) A Chess board and chess peices
2)Competitive exhilarating fun rewarding wonderful
3)The goal is not to win but to do so and still get better. My priority is to get better, winning not so much the priority
4)I favor the queen but the king is the most important. If I had to choose, I would choose the queen.
5) Victory, Strategy, Foresight, and meaningful moves (make every move have a purpose)

Answers I've received from the head of the club:

1) I think of Chess Pieces--first and foremost the Knight. The Knight is the most iconic of the 6 different types of Chess Pieces (Bishop, King, Knight, Pawn, Queen, Rook). Within the design framework of the Tournament Standard "Staunton Design" Chess Set, the Knight is the piece that has the greatest detail, is the most representational (rather than Abstract), and can be said to have the fewest elements of symmetry. Along with the Knight, the Rook (aka the "Castle") is a strong image, that is among the first to come to mind. Rooks are particularly associated with the Endgame phase of the game, and their orthogonal movement is very straightforward and easy to visualize. So, I visualize Rooks in the context of an Endgame Tableau.
2)  Convivial, Competitive, Instructive, Fascinating, and Helpful.
3)  The main purpose of the MHS Chess Club is promote Chess skills and an appreciation of the rich cultural traditions associated with Chess by having students engage in various forms of intentional practice and study, such as partaking in Chess Lessons (to learn new concepts and strategies), attending Chess Club meetings, solving Chess puzzles and tactics, and participating in Chess tournaments.
    The main goal of the MHS Chess Club is imbue the MHS students with a deep understanding, appreciation and passion for Chess, so that they will gain a lifelong enthusiasm for Chess, and by so doing, spread the beneficial aspects of "Chess Culture. 
4)  The King, by definition, is the most important piece in the game of Chess. The objective of Chess is to Checkmate the King; the game immediately ends in a victory when a King is Checkmated. Threats against the King take absolute precedence over any other factors in the position. All Chess tactics and strategies are ultimately in service to Checkmating the opponent's King (or safeguarding one's own). As such, the King is beyond any trade value--All other pieces can be exchanged, traded, or even sacrificed as part of one's strategy. In other words, to a greater or lesser extent, Queens, Rooks, Bishops, Knights, and Pawns are all ultimately expendable....while the King is not.
     That said, the King is a rather impotent, vulnerable piece. In terms of the most important piece for obtaining practical success in Chess games, I would say that is the Queen. Skillful, incisive and subtle handling of the Queen is, in my opinion, the "Touchstone" of talent among the top players.
5)  Some of the key principles in Chess are to develop one's pieces with efficiency and timeliness, to fight for space in the Center, to endeavor keep one's king safe, and to gain material through captures and advantageous exchanges. In turn, advantages that exist in the realm of Time ("Tempi" --useful development, Space (control of territory on the Chessboard, especially in the Center, and around the respective Kings), and Force (creation of situations where one's piece are of greater [practical] value, are more mobile, and more dynamic) can be transformed into concrete, lasting advantages, and ultimately leveraged into a decisive advantage.
     Some of the key ideas of Chess is that it is a game of both skill and competitiveness, that one should strive to achieve harmony, coordination, dynamic activity and balance among one's Chess Pieces, and that successful players often are required to go outside of their "Comfort Zone". 


Wednesday, December 17, 2014

Good Logos

Logos that I like:
I think these logos are good logos because they contain images that convey their organization name. These images are simple, but they represent the name of the organization well. In the "Electrik Company" logo, the image shown is a lightbulb with a small lightning bolt drawing, which conveys the idea of Electricity. In the "brainstorm" logo, there is an image of a brain with small drawings of rain drops just below it, giving the image of a storm, hence brain storm.

Monday, December 8, 2014

Transformation_

I started my portrait with absolutely no idea what to do. But I mean, can you blame me? I just took a picture of my friend out of the blue one day as a homework assignment, and as random as it was, I did make sure I paid attention to the lighting of his original portrait. He was kind of reluctant to have me take his picture, so I told him he didn't have to face the camera and figured that I would work with it.

So this was the original photo:

Through some thinking, I was able to turn it into this:

I really didn't have a concept in mind when I started out with this project, so I kind of just stared at the original portrait - for a very long time. I noticed after a while that my friend was dark in this photo, so I figured that I could place him in a dark environment and that he would not be altered. I thought that he could maybe be in some dark forest, so I searched the web to find an image of a rather dark forest. I came across the one I did since I thought that he could be facing the light in the image, as if he were trying to find a way out. So as I worked, my concept pretty much came out of working - it went from absolutely nothing to finding the light in a rather hopeless situation. I feel that my transformation was a success after playing around with photoshop to make the background more cohesive with the portrait. Maybe some more work could be done to make the background look a little better, but overall I think it looks alright by my standards, which can be low at times.

Tuesday, November 18, 2014

Shape_to_Symbol_Gif_

Reflection_:



         I think that the most frustrating part of creating a gif with photoshop is working with each individual frame/layer. This is most frustrating to me because some slight movements will throw one frame out of order, and when there are 50 different frames to work with it is extremely difficult to find the incorrect frame and even more difficult to place it back in line. Even my gif above is not perfect; I am sure that there are some frames that aren't in order, but, hey, once you stare at a screen for 50 minutes straight, you just gotta give up at some point.
         Having finished this project, I think that I am most confident in using the magic wand tool. At first, this tool frustrated me because I could not get it to select a certain gradient of a very faint color. However, after playing around with it and pestering my Graphic Design Teacher for a while, I was able find out how this particular tool functions. It turns out it was pretty simple, since all I needed to do was adjust the tolerance value. Now I feel kinda stupid.
         I really wish I was better with the timeline. It turns out that messing with layer visibility will mess you up as well. On some level, it will mess you up emotionally. The frame will only capture the topmost visible layer, but I didn't know that. I ended up making many frames repeat or skip a layer, which resulted in some choppy animation. I really wish that I knew how the timeline worked so my animation could probably have been a lot smoother, but hey, I'm no Time Lord.
        Now that I have been opened up to the wonders and potential of Photoshop, I think that I'd like to make some more simple frame by frame animations.

Monday, October 20, 2014

Gif_

This is something I put together in the SFM. The grenade is actually fully animated, and I just exported the animation as a poster every 2 frames.


Concept Board

I originally chose posters as my graphic design concept because I thought it was very interesting how something as small as posters can convey a message much larger and more effectively than the message itself can do. The visuals in a poster, specifically propaganda posters, can bring out a person’s emotions like guilt, or passion. Many wars have used propaganda, but I decided on WWII because it required an extensive amount of effort to keep up in the war. Propaganda in WWII was not limited to recruiting; it extended into civilian lives and promoted the assistance of contributing to the war effort through any means - by rationing, producing war materials, growing one’s own food, buying war bonds and saving fuel. It is estimated that the United States produced 200,000 different posters during WWII, which is more posters than any other country produced in WWII.

So WWII Propaganda may have helped more in the early to mid 1940's, but it has influenced graphic design today by allowing the use of art to convey a message or to advertise. We see advertisement everyday, but while it may not be propaganda per se, it has the idea of propaganda - to convince somebody to do something.


Links:
-http://guity-novin.blogspot.com/2010/05/chapter-29-propaganda-posters.html#Eleven

The Board:

Monday, October 6, 2014

Good Graphics, Bad Graphics

So the title says "Good Graphics, Bad Graphics". Well, it's kind of a lie because I will only be showing one example of what I think is considered "good" graphics. This was a homework assignment and I'll be honest; I forgot that this was assigned. Naturally, I did what any teenager in junior year would do: I winged it, and I winged it with food. But I still think this is an example of good graphics:
So this is a Kraft Mac and Cheese box. Big whoop, am I right? Of course I'm (you're) not! This box is the finest example of graphic design there is. The person who designed this was a genius. While Issac Newton was too busy fondling around with calculus, the real genius of all time had created this masterpiece: something a high school student might appreciate instead of dread. So why on earth would I like this? Because it's about food, dummy! The real genius lies in their depiction of the food. They make the mac and cheese look so elegant and smooth it gets my appetite up and running. It makes me want to cook it, and that is something I cannot do. When I cook mac and cheese, it ends up looking something like this:

Pleasing right? Anyways, if an artwork can make me want to cook even when I know I can't, I know it has pushed me, and that's good graphic design. Catch you all later, and peace out everybody.


Thursday, October 2, 2014

Things That Inspire

We all have some sort of music that we enjoy. For me that's music without human voices. For the most part. Music helps us relieve stress or even motivates us - or at least for me. I'm not sure how music functions for everybody else. You probably guessed what inspires me. Well, it's something that inspires me. Music isn't all that inspires. Because that would be kinda sad. One of the songs that pushes me forward in life is ROBOTS! by the Valve Studio Orchestra.
Here's the Piece:

If the video decides not to play, here's a link to it.

So why's it so important to me? Well, it's time for some background info. The music is used in, you guessed it (unless you didn't), Team Fortress 2, which is an FPS game that features a Co-op mode called Mann vs. Machine, which pits a group of up to six players up to a horde of robots. The robots are divided up into waves. During the start and end of each wave, short segments of this track play. For some reason I like to relate the world to games, so when I have a series of tasks, I think of it as a horde of robots that need to be stopped. I may or may not require psychiatric help. But anyways, when the tasks become too much, the music encourages me to move on to the "next wave". So that's my inspiration. That's it until my GD teacher assigns me another bleg_post to write. Take care everybody.

Tuesday, September 30, 2014

Letter Project Reflection (Trash Reflection)

1) My first step in this enterprise was creating a few thumbnail sketches of different ideas. I only liked two of the 20. I then proceeded to make larger and more detailed versions of the two. The two only initially contained the shape of the letter and no background, which I decided to add later to try to enhance the image. Afterwards, I decided on one and decided to add color to attempt to further enhance the image. Using thumbnail sketches really helped because I could see how the overall image would have panned out if i did decide to chose said image.

2) When thinking up the design of the letter W, I immediately thought of things that began with "w". I soon began to expand the idea into things that could naturally, or close to naturally, form the shape of a W. I narrowed my ideas down to two choices - a waveform and a Walking Dead-ish themed design. The Walking Dead design was more complex than the waveform, and because I usually go for the challenge (and because I love The Walking Dead), I decided to go with the Walking Dead-ish design. For that design, I used a walker and an person to represent the W by having the walker bend back, and the person laying on the ground with his legs bent at the foot of the Walker.

3) The most challenging aspect of the challenge was coloring. Later into the project, Decided to incorporate the background from a poster about a game called The Last of Us, since it had an apocalyptic aspect, which fit well with the Walking Dead. I tried to imitate its colors, including a vibrant sunlight in the background and shading. Needless to say, I could not successfully do it. A shame.

4) So am I satisfied with the project? Absolutely not. I think my project came out as a disaster solely because of my background and colors. They just were not emulated correctly and completely clashed, throwing the letter off focus. The coloring is more disastrous than the elevator lines at my school. Heck, it was more disastrous than the Maginot line. My creation makes me cringe.

5) If I could do one more thing to my project as it is, I'd throw it away. If I could change anything, I'd remove the background entirely and possibly kill off the coloring. Or choose my waveform design. I would do anything to prevent this heap of trash from happening.

Apparently this website doesn't like landscape formats, so you're gonna have to tilt your head

Here's a draft of my project:

And Here's the final project (trash):

So that's it. I'm gonna go sit in a corner and tell myself that I knew this was a bad idea. Hope everybody has better luck than I do when working with art. Take care everybody.

Tuesday, September 23, 2014

Things I've Done

When I play around with the Source Filmmaker, I don't actually make animated videos. Sometimes I might experiment with animation techniques, but I don't make videos. Even if that is the purpose of the SFM. I might in the future. Probably not. Anyways, I make posters instead because they're easier to make. In my posters, I love to play around with aperture and lighting. These are some of my works:










 Actually, now that I think about it I have made one video. It's short and doesn't show any characters, plots, or anything; I was mainly playing around with light animations:

Welp, that's it for now. Take care everywhere!

Thursday, September 11, 2014

Bleg_

Welcome to my Bleg_
This is my first Bleg_
Bleg_

             I am a graphic design student who attends Millennium High School who sometimes likes to play video games or to experiment with the Source Filmmaker in my down time. I also enjoy Television shows such as The Walking Dead and Doctor Who if I don't have much else to do, which is most of the time. Hmmm. I should do more, but I'm not gonna. Why? 'Cause life is like a card game; there's always a trap (card). My words of wisdom: when in doubt, <Ackbar Voice: On> it's a TRAP <Ackbar Voice: Off>! So what am I doing here? I guess I'll find out. I guess that you'll also find out. Final words of wisdom: don't be me, and take care everybody.